The regiment of space adventures arrived. This is not to say that such a topic in our time is deprived of attention-even on the contrary, the science fiction setting is now popular. He is in special estate with independent developers, many of whom are trying to make a name for themselves precisely on “space” projects. Creators Elite: Dangerous or Star Citizen (even if the latter is still in development) cannot be blamed for the absence of ambitiousness, but our guest today is not going to boast of such a scope. Space Rogue, Steam recently appeared in early access, it looks noticeably easier, but this is completely not shy and, according to its authors, has every chance to remember for a long time.
Dolly’s sheep
At one time, another project was remembered for a long time, telling about space adventures – Faster than Light. And he came to success quite unexpectedly. It would seem that such games come out a couple of pieces per day, but the fact is that FTL Only at first glance is so simple. There was a place in it for long-term planning and for exciting battles, where every second is the road, and for a pretty picture (pixel art, where without it in Indi).
Space Rogue, As it seems at first glance, a clone FTL. Despite the fact that the developers in every way reject such formulations, claiming that they were only inspired by creation Subset Games, It is difficult to agree with them. IN Sr The basis of everything and the whole – the same battles between space ships, capturing the enemy’s boarding and a reflection of attempts to capture his own vessel, emergency repair of damage and panting, the management of the team and starship systems. In the same way, the death of crew members is irreversible here and final – and the game ends with the death of the captain or the destruction of the ship’s hull. Only all this is in three -dimensional isometry, and not in the “pixel” form from above.
Those who are already familiar with FTL, will master here very quickly, good Red Beat Even such trifles as such trifles as, for example, the compartments on the floor or the interface of the main screen were not ascertained. For those who, for some reason, missed Faster than Light, it will also not be difficult to understand what is happening on the screen. We indicate the seizures of the enemy’s ship as goals for weapons systems, try to prevent the landing, if necessary, we send the crew members to the enemy’s boarding, we finally do not forget to quickly eliminate the injuries and treat our wards.
For the “upgrade” of ship systems, it is necessary to engage in mining. It sounds much more interesting than playing.
However, it is worth remembering that the word “clone” does not always mean secondary development, designed only as soon as possible to “cut the dough” on a resemblance to a successful project (at least the authors were late for a couple of years). If the battle practically repeats what he saw in FTL (and the latter is even richer with capabilities), then the rest of the gameplay is noticeably different.
In the distant, distant galaxy
Take at least the plot – both there and in Space Rogue He is only a screen for permanent battles, but there are already several options for links https://www.archlinexp.com/images/pages/an-introduction-to-brite-account-funding-for-casino-players.html of history randomly selected at the start of a new game. Galaxy is created in the same random way, various events are generated. There are a lot of latter here-in almost every route point you will find something new. Discharging to the planet, from which the distress signal, arrogant pirates requiring the bribe, crazy robots and similar adventures are only about two hundred.
All this has been designed minimalistically – in the form of text dialogs, where there is a choice, what to do in a particular situation. For example, you can respond to a call for help and get a new crew member, or you can fly by – suddenly this is a trap? Despite the abundance of various events, there are few possible outcomes: either the player receives some kind of reward (for example, in the form of money or equipment), or loses money, damage is caused on the vessel, there is a fire or what kind of nuisance occurs on the ship. Finally, everything can end in battle with another ship, which most often happens. As a rule, what exactly will happen when choosing a particular option is unknown in advance – the ball runs “random” here.
Whatever one may say, before us is the same FTL, only from another angle. Given the stingy of the possibilities of gameplay, this is rather a minus than a plus.
At the stations you can trade and hire new crew members, and in the orbit of some planets-start the probe for the extraction of a special mineral (this happens in the form of a rather wretched mini-game). In any case, everything is somehow reduced to battles with enemy ships, and, admittedly, in this regard Space Rogue So far it does not reach its inspirer at all. There is no energy control, boarding is almost useless, only the only starship model is available for use … It is necessary both qualitative and quantitative growth so that we can talk about at least some competition with FTL – In terms of capabilities, this game of three years ago is an order of magnitude richer.
The interface was also pumped up – sometimes too many extra movements have to be performed to perform protozoa and often repeated actions. Where you can get by with two clicks of the mouse, you need to get through several windows and buttons, compare the parameters of the equipment from memory, and the crew members do not want to stand out by click on their figure.
Not trusting the ubiquitous “random”, you can set the parameters of the new game yourself. Depending on the current settings, the coefficient of the final account also changes.
However, these problems are rather a technical nature, and over time you can get rid of them (we have “early access”, do not forget). There is something to play and praise without any reservations: for example, thanks to the excellent work of artists from Space Rogue Already at the stage of the announcement, their own unique style appeared – fans of retro -futurism in the spirit of science fiction of the middle of the last century must certainly like. The interface, although not always convenient to use, is pretty pretty. The musical accompaniment did not disappoint-the compositions are somewhat reminiscent of an excellent soundtrack “Space Rangers”.
The atmosphere of space adventures conveys all this with a bang – it is a pity that the adventures themselves are still far from the ideal. Here, as in any early version, everything is in the hands of developers and players. If the former listen to the wishes of the latter (and the wishes of these are already many), then Space Rogue There is every chance of becoming a successful debut of a young studio. However, you can’t jump above your head – it is now clear that a clone FTL The game will remain anyway.
Comentarios recientes